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Heavier armor will negatively impact your ability to perform and dodge CMANs. Penalty = round up(encumbrance weight ÷ Body weight) × 100 Example There is a one point penalty per one percent encumbered body weight. A stunned target has -10 to defend against any maneuver, which appears as a bonus for the attacker.Each rank of a given maneuver gives a character up to +15 to defend against that maneuver.Some, like Bull Rush, are easier if the attacker is larger than the defender others, like Hamstring, are easier for smaller characters to use against larger opponents. Many maneuvers take the relative height and/or size of the attacker and defender into account.Almost every maneuver takes the attacker's stance into account, and most also take the defender's stance into account.Encumbrance provides a penalty to any combat maneuver attempt.Limb wounds and scars are especially penalizing. Many injuries or even scars penalize a maneuver attempt.Level difference plays a factor, and a difference of more than 10 levels has a major effect on the outcome.The biggest factor is the attacker's and defender's bonus in Combat Maneuvers.As of the 2021 PSM3 update, skills costs are the same regardless of profession choice and no longer increase for semis and pures. As of August 2020, character level no longer limits how many points may be spent on a single skill. Typically, it takes 20 or 30 CMAN points for a square to master a skill, but there are some exceptions. A character earns 1 CMAN point for every rank they train in Combat Maneuvers, so a character with 150 ranks of Combat Maneuvers will have 150 CMAN points. The skills below can be trained in using CMAN points. There are many more skills available on the list below than those that are available as guild skills, and many skills do not even follow a progression like that listed above (i.e., Precision or Specialization). Therefore, a character that masters a skill via the CMAN system is treated as if they have 50 ranks, while a character that mastered the skill via their guild will be treated as if they have 63 ranks in the skill. One rank in a skill trained in via the CM list below counts as 10 ranks in the skill, for the purposes of guild skill training. Training in the skill also helps defend from the skill, which is why many pures will pick up Disarm Weapon to prevent them from losing their runestaves or other defensive weapon. Training in this skill also boosts effectiveness of various guild skills and combat maneuvers from the list below. This bonus does not apply to attack spells which generate AS through the Spell Aiming skill. Training grants access to the list of combat maneuver skills (also known as CMAN or CMLIST skills), boosts melee attack strength and provides defense versus most maneuver-type attacks.Ĭombat Maneuvers boosts physical attack strength (AS) by +1 for every 2 ranks of training. Combat Maneuvers are skills with multiple facets and applications, including attack, defense and utility.